Benjamin Woodruff — Software Engineer

Role: Full-Stack Systems and User Interface Software Engineer
Status: Employed at Meta
Location: San Francisco Bay Area

Work Experience

Meta Developer Environments (2022 – Present)

Improved the remote development experience for the internal engineering community at Meta, providing a platform similar to GitHub Codespaces.

Supported tools and services written in Rust, Python, and Hack (Meta’s PHP derivative) for CentOS-based environments configured with Chef and Systemd.

Meta AR/VR (2020 – 2022)

Developed the new user and device setup experience for the Meta Quest 2 and Meta Quest Pro with React Native applications and integrations on top of Meta’s fork of Android.

As our product served as the initial experience for users, we upheld a high standard of polish by collaborating with multiple designers, UX researchers, and a dedicated team of QA specialists.

Instagram Server Framework (2018 – 2020)

Improved developer velocity on Instagram’s Python-based server codebase. Created Python parsers and language tooling for linting and large-scale automated refactoring. Much of my work was open sourced as LibCST and Fixit.

Contributed to and used tooling to increase static type coverage of Instagram’s server codebase from near-zero to over 90% within a couple years. Supported partner teams making automated changes to improve privacy and security aspects of Instagram’s codebase.

Instagram Web (2016 – 2018)

Worked as a User Interface Engineer on, a progressive web app written in React. Launched features and pushed internal architecture improvements, including Instagram Stories, a visual refresh, and a modernization of the platform’s GraphQL stack.


Facebook Internship — JavaScript Infrastructure (Summer 2015)

Ported Facebook’s web frontend linting to ESLint. Received and accepted a full-time return offer.

Amazon Internship — Fulfillment (Summer 2014)

Created tools to optimize the dimensions of packaging material available to Fulfullment Center workers based on previously shipped orders. Received a return offer.

UF ACIS Lab (Summer 2012)

Under an NSF Research Experiences for Undergraduates Fellowship grant and through UF’s University Scholars Program, I worked on IPOP and iDigBio.


Master of Science in Computer Engineering (2014 – 2015)

Graduated from the University of Florida in December 2015 through UF’s Combined BS/MS program.

Bachelor of Science in Computer Engineering (2011 – 2014)

Graduated Cum Laude from the University of Florida in December 2014.

Skills & Interests

Programming Languages

Rust, JavaScript, Python, Java, C, Bash


Linux, React, Redux, GraphQL, Thrift RPC, Tokio, Git, Vim


Compilers, Profiling & Performance, Open Source, Security